Catabre
1,836 post(s)
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Here is an idea my friend (Joker) and I thought out while talking today. We were wondering if you would get a bonus if you joined a gang, and if so what kind of bonus. So here is what we thought of: A gang fight card.
Wouldn’t it be cool if each gang had its own rare, powerful fight card? You got it when you joined and you only get 1. It is a universal fight card so it works with heroes or villains. Different gangs have different fight cards that are all unique but you’d have to make them balanced. They’d be double damage.
If you like my idea or have any other ideas/suggestions post here.
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MarthWMaster
1,293 post(s)
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I suggested something like this back in the day. I think it’s a good idea, but I’m not sure if they should be double damage, because then people who have yet to join a gang, or simply wish to remain unaffiliated with one end up suffering a bit of a disadvantage. Not only that, but you don’t want the game to be over TOO soon, know what I mean?
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Catabre
1,836 post(s)
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Yeah, I do. Maybe some are double damage and the ones that aren’t give more strength in a few specific area are over a broad area. e.g. they improve all your skirmish numbers by +1.
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dualj
3 post(s)
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Personally I like that idea alot! It reinforces the feel of the game by showing membership to a gang.
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Kempeth
117 post(s)
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I don’t like the idea at all. Mainly because I’m not planning on joining one of those silly gangs and be stuck there for life…
It’d be ok if you could only play the card if the other player has one in his deck too. Besides how do you handle lost gang cards? though luck or do you get another. former is harsh second means immediate “black market” for gang cards…
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Shaggscoob
78 post(s)
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well, if you make them something that is easy to get and is mostly a marketing tool and not so much an uber rarity, then I think it’d be OK. You’d really need to make it so that there is only one “gang” card allowed in the deck at a time to prevent people from getting their hands on multiple gang cards and playing them together.
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Catabre
1,836 post(s)
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Got it. SO don’t make them powerful? Just a slightly better than average Fight Card?
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MarthWMaster
1,293 post(s)
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Their game text needs to have something to do with the flavor of the gang. Like I dunno, the Schrodinger’s Cats card allows you to fight for one more turn even if you’re out of health.
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Catabre
1,836 post(s)
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Oh I agree. I wanted them to do with the flavor of the gang. That was the whole point of making them.
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ChaosChild
1,342 post(s)
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I like the idea, but I do see a couple of problems with it.
1: One of D’s main themes behind FK is accessibility, hence the black beauties and the promo cards being made available to everyone who takes out a subscription. If these cards are only available to members of the right gang then this kind of flies in the face of this idea.
2: How do you enforce it? Particularly in casual games or minor tournaments there’s nothing to stop someone claiming to be in a different gang in order to use a gang card that’s more useful in their current deck (I can guarantee that these things’ll end up on eBay no matter what).
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Chibri
318 post(s)
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I have to say that i dont particularly like the idea of ‘peripheral’ features like gang membership having a direct impact on gameplay. Street rules is fine, but i think there are too many isues for any mainstream play.
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Starblade
124 post(s)
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Well I remember having a conversation on here a while back about something like this and I’ve come to the conclusion that the only way it could really work is if every gang had a card that was identical in functionality but worked slightly differently.
e.g. You could assign energy ratings to each gang and the “gang card” could allow you to add certain amounts of a particular energy token depending on which gang you were in. eg:
Gang A card: +1 yellow, +1 blue, +1 green Gang B card: +2 yellow, +1 green Gang C card: +3 blue etc…
So that everyone gains three tokens but just of different types depending on the gang.
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ChaosChild
1,342 post(s)
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Even that would be open to abuse. If your deck relies on having plenty of yellow energy but your gang card adds green and blue what’s to stop you pretending to be in Scroedinger’s Cats to gain access to their card that adds 3 yellow (for example)?
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Starblade
124 post(s)
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I realise it would be open to abuse. There’s no system for it that would really make it so it was NOT open to abuse unless you had some way of IDing players and crossmatching that with a database of what gang they were in or something. But at least with a system that gives each gang the same type of ability, it means you don’t get people saying “X gang has Mega-uber Headchop and we only have Power Bash, that’s not fair”.
I guess one option would be to reverse the ability and have it so that the gang member can REMOVE that particular token combo from their opponent, not so that they gain the energy themselves, but simply that it is taken from the opponent and placed back into the token draw pile.
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ChaosChild
1,342 post(s)
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I think that’s kinda my point. Unless you’ve got some way to prove you’re in a particular gang then there’s no way to show you’re entitled to use the card (which all seems a bit serious for casual play or minor tournaments).
Reversing the ability would be one option, then the card would be useful or not based on your opponent’s strategy and not yours. But if you water the ability down too much you get away from the original suggestion of “Wouldn’t it be cool if each gang had its own rare, powerful fight card?”
Personally I think this is a non-starter, unless anyone’s got some ideas as to how to get over these issues?
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Catabre
1,836 post(s)
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Well, if its not uber powerful I’m ok, I just want a Gnag Fight Card that is above average.
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TheCreator
95 post(s)
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It’s quite handy to start the launch of FK with it. That means that there is a bit more variety among fighters, but at the moment. I’m more interested how the gangs are going to be developed? I’ve got enough of trust in the cards itself.
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MarthWMaster
1,293 post(s)
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So, perhaps the first step would be to let the members of each gang develop their own “flavor” for the gang. Before that happens, you wouldn’t know what ability fits with which gang.
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Altarvo
718 post(s)
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I’ve been a bit surprised about the lack of info on gangs. I’m not sure if that’s because Decipher would rather we brainstorm on our own before they set anything in stone or if gangs are somewhat secondary and are being set aside for now.
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slaxer
1,114 post(s)
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its because we have yet to choose. wait for the site, i’m sure it’ll explain TONS.
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ChaosChild
1,342 post(s)
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Exactly. We can’t start adding flavour to the gangs before they exist. After that, Warren’s basically said it’s up to us how we organise them.
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TheCreator
95 post(s)
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Glad I am not the only one with this opinion =)
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Catabre
1,836 post(s)
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Ok, We’ll add flavor to the gangs then we get to pursue the idea of gang fight cards. I really want to make being in a gang have more of an impact on the actual game. (not an OP impact, but a balance impact that’s fun to play with)
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