Being a retailer is hard enough

Subscribe to Being a retailer is hard enough 17 post(s) 14 voice(s)
 
Avatar JamesCanova 14 post(s)

I am not trying to dog decipher but the “tone” of their project seems to make us retailers out to be the bad guys.

Well some retailers are out for money but other like me have opened a store to help support the community. A community which is already full of ingrates who would rather save 10 buck online buying boxes off ebay than giving that 10 bucks to us to help keep the lights on.

I think a game where players are highly involved is absolutely wonderful. But when it comes down to it where are you going to play? In your basement. Fun fun fun. Nothing like never seeing the outside world.

In all seriousness it would be nice to see an established program for retail stores so that we can support this game and get some support from it. I like so many of the ideas presented but this is a major issue.

Lets not fracture the community lets make it easier to get together.

How about this. What if retail stores are given the honor of running “Fight Klub Beat Downs” where players can compete for promos not available elsewhere. To qualify a store but register at least 1 event each month for 3 months. The number of promos given to the store to give out are based on the number of registered players over the course of those three months.

Then allow stores to sign up as mentors.

Then allow mentors which are not stores to register a store as their primary tournament location. Additional promos or what not are sent based on the sales generated from those mentors.

Or seriously SOMETHING. Decipher reps may contact me if they wish to discuss real ideas for a retail program for their games.

 
Avatar drocket 40 post(s)

Alright, I am not a retailer, just a humble consumer. From what you said so far, I agree with somethings and disagree with some. First off, you have to think of the reasons why they decided to call it fight klub. I think for the most part they are trying to break the routine that most card games have had since the beginning. So you ask where are we going to play? A basement? I say why not. Not like any of us who play these games get a lot of outside time anywho. Not to generalize for all you really cool guys out there who do spend tons of time outside with your multiple lady friends. Anyways, I played a few tournaments in retail stores before. I hated it. Not only was it impersonal, but it was like a time share presentation. They lure you in with an enticing offer, have fun, play some games, but when you get there they just try to get you to buy buy buy. Sucks. So if i can play in a basement, where there is no pressure, just pure game, sounds good to me.

On the other hand, I do like your idea about maybe having locations with sanctioned events where neat things can be won. And based upon the turnout and such, give better prizes.

And lastly, I dont believe everyone is out to save a buck. Back when I played SWCCG, we had two card shops in town. One was cheaper, for some reason I dont know, but the guy was a big fat jerk. So we went to the other one. Sure, later we saw we could save some money online, but we liked the guy who ran the good shop, so we just kept going to him. If your having a problem with sales at your shop, maybe you should consider how you treat your peoples, as it already sounds like you have negative feelings towards them.

Thats just what i think. Take it or leave it.

 
Avatar Spectre 88 post(s)

Paying a little extra at card shops at first bothered me, but then I looked at why I payed that extra. If I can help support a good local game shop, then I don’t mind buying some cards there. It gives me a place to interact with other players face-to-face as well as a central location to play. Those stores also help players get ahold of other unique items for games of comic books. Now if I wanted to buy a box of cards, I’d use the interent. Most of the places I’ve seen, the boxes are dramatically higher than online. But that is besides the point.

I’m not sure how Decipher could incorporate retailers outside selling the cards but I’m sure it could be done. I imagine someone has to sell singles and such for the highly demanded cards.

 
Avatar menace64 146 post(s)

Well, Spectre, with the rarity/set distribution system for FK, I’m not sure there will be very many highly-demanded cards. They all should, in theory, be relatively easy to get. And rares probably won’t be worth squat.

 
Avatar Drax 15 post(s)

Nothing is stopping the retailers from becoming Founding Members. In the end, if you promote the game enough, you could develop a nice little following and reap the benefits of the 10% back to your store, and not have the worries about having inventory just sitting on your shelves for months if they dont sell. How many retailers have been stuck with Young Jedi and Jedi Knight boxes that they can’t sell for 10% of their orginial cost?

 
Avatar jedi 236 post(s)

Good point, Drax

Now that’s a topic

 
Avatar Mysteron 107 post(s)

Excellent point Drax and something a lot of people have overlooked. While we as players may be able to attract a few players to get our 10%, imagine how many gamers a store could appeal to in the same way? Heck a store could even set up a computer on the counter and let people sign up there and then using the stores mentor ID.

 
Avatar Fuzen 94 post(s)

But if the idea isn’t served on a dish with dressing on the side,why bother.

Drax closed the case,in my opinion.

 
Avatar darkenfo 117 post(s)

Well as a retailer, to really support this game, I would suggest having late night fights with a cover charge of $5 to play and get a tavern license to sell beer too. If the game is a success (which it could be) you could make more money from the cover charge and beverage sales then you do from selling the cards.

What would be nice for the retailers and for the hardcore players, would be to assign registered retailers to be a part of 1 of the 13 gangs. Players in the area would automatically be assigned to the gang in their “turf” and would be encouraged to play at the retail location and then there could be gang wars between different retailers and locations. Not sure how that would help you guys make money (maybe a membership fee?), but would be a crap load of fun for us players.

 
Avatar Kitteh 40 post(s)

One thing they said is that if you become a connector and people learn the game through you, then you get a percentage of thier perchase price. Also just by advertising you get a percentage. (Read the connector page). I think we can support this game and make money, not everyone who wants to play this game has a credit card or otger ways to pay online…

 
Avatar Whispering_Tree 15 post(s)

In all fairness to retailers everywhere, its the 5 dollar cover that i believe FightKlub is trying to get away from. Decipher realizes that their demographic already plays card games and most likely already pays that 5 dollar cover for one of them. FightKlub itself is designed to be that quick 10-15 minute game between rounds of a tournament. And, as to people not having credit cards, the main demographic for this game is based in the young adult range, many of whom have a card or a bank account with one.
just my thoughts on the subject.

 
Avatar AlphaCenturion 2,387 post(s)

I kinda like the idea of Fight Klub being the “match between matches” of other card tournaments. It’s like, the game between games, to kill downtime. Playing Halo with friends and some go to get food, the rest play Fight Klub. Commercial break during the football game? Fight Klub. Finished your round early in the tournament, waiting for others to finish? Fight Klub. The DM lost his notes or spilled a drink on the minis? Fight Klub.

 
Avatar Wampa_Dan 5,137 post(s)

I’d death ray my grandma to save 10 bucks. Hm, I am a cheap, cheap man. I agree with Drax on this one. In fact if a retailer was a founding member he could haul in a TON of players if he has a good gameplaying community and they all go to his/her account.

 
Avatar darkenfo 117 post(s)

well for me, since I don’t currently play any TCGs but do play video games and stuff, I’m looking to make this my main game. I think the idea of playing between other games might happen and be important, I think we need to try and support many players who choose to make FightKlub their main game as well. The fact that rounds are quick make tournaments and gang fights almost ideal.

No more 6 hour Star Wars tournies that eat up a whole day, unless the players choose to make one on that scale.

 
Avatar TostitoBandito 63 post(s)

Well, if this ever gets into pro-style tournaments they are going to be long regardless of how quick individual games are. I played UDE’s Vs (a fairly quick game) on their pro circuit a while back, and the format there was best 2 out of 3 each round, at I think something like 45 minutes a round. You get a big event with 100-300+ people and you are gonna be there for 8+ hours regardless. Smaller events of course can be faster since they require fewer rounds.

 
Avatar darkenfo 117 post(s)

yea i could see that. I forget how the SW tournies went, but I think they were 1 hour per game, and 2 games per round, and there were like 3 or 4 matches so it really did take a long time.

But with this game, even if we were there for 6 hours, we would have more matches and things to do I think.

 
Avatar Wampa_Dan 5,137 post(s)

Well having tourneys at your store could also mean you could demo other games to players while they are there too…